
當然是iphone 的支援。現在iphone 能支援的是Actionscript 3. 幸好不是flashlite …
這樣做法是否會改寫iphone 的development lifecycle?
當然adobe這樣做,當然會影響了apple 的closed ecosystem 的方針,不過apple 看來都很難去找理由去ban的呢。(trend來呢~)
因為現在的做法是要利用flash cs5 才做到,再利用apple的certificate。(好明顯就是adobe 和apple 磋商了很久)
這樣做法都算是native 的呢。對於app store 的應該無影響。
這樣做,出現破解的情況會愈來愈惡化。
不過,其實都已經破解了haha~~都不打緊了
AIR 都可以………well not bad….full flash 10, with AIR……
Which version of the Flash Player is supported when targeting the iPhone?
The Flash Player API set available when creating content for the iPhone is based on the core Flash Runtime used in Flash Player 10 and Adobe AIR 2.0.
Which Flash Runtime APIs are available when developing for the iPhone?
As a general rule, Flash Player 10 and Adobe AIR 2.0 APIs are available when developing content for the iPhone. However, there are a number of exceptions, including, but not limited to:
* Embedded HTML content (via webkit in Adobe AIR).
* RTMPE
* Dynamically loading SWFs that contain ActionScript
* PixelBender Filters
* Microphone Access
* Video Camera Access
…..iPhone 始終都是native 的object-c 先用到Mic 和Video Camera. 而且不能自己build 一個air 的web browser (到時什麼的flash 都run到)
Source: http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/


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