近來都開始有人利用AIR 來寫game 了,而且還支援 multiplay.
chowky 不是介紹game…哈~
他們利用了flex/AIR + ColdFusion + LiveCycle DS
Greg Wilson, one of Chess Jam developer 對於利用AIR 作deployment 有以下的原因
* Embedded images and sounds dramatically speed-up load times compared to an equivalent web-browser-based app
* User presence detection
* Network detection for handling disconnects and reconnects
* Custom chrome (the team wanted 100% control over UI, sizing, position, etc.)
* Numerous uses of mx:HTML including the news banner, upcoming stats view, etc.
* Auto-update framework to easily push out updates to the application.
* Support for Mac, Windows and Linux
他的multiplay 的做法是利用一個server 來做logging….而不是利用stratus 來做,可能因為不是peer to peer 的mutliplayer style. 所以他們直接利用了LiveCycle DS 來做這個project.
Flex calling ColdFusion

Implementing pub/sub messaging for client-to-client communications via LCDS

如果他們成功,這就會是首隻multiplay 的air game…(看來chess 都不少人玩呢)

Source: http://blogs.adobe.com/air/2009/12/real-time_multiplayer_gaming_w.html


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