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	<title>Lab of Chowky &#187; multiplayer</title>
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		<title>[AIR] Chess Jam &#8211; Real Time Multiplayer Gaming</title>
		<link>http://lab.chowky.com/2009/12/air-chess-jam-real-time-multiplayer-gaming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=air-chess-jam-real-time-multiplayer-gaming</link>
		<comments>http://lab.chowky.com/2009/12/air-chess-jam-real-time-multiplayer-gaming/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 11:03:00 +0000</pubDate>
		<dc:creator>Chowky</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[RIA]]></category>
		<category><![CDATA[chess jam]]></category>
		<category><![CDATA[multiplayer]]></category>

		<guid isPermaLink="false">http://lab.chowky.com/?p=1658</guid>
		<description><![CDATA[近來都開始有人利用AIR 來寫game 了，而且還支援 multiplay. chowky 不是介紹game&#8230;哈～ 他們利用了flex/AIR + ColdFusion + LiveCycle DS Greg Wilson, one of Chess Jam developer 對於利用AIR 作deployment 有以下的原因 * Embedded images and sounds dramatically speed-up load times compared to an equivalent web-browser-based app * User presence detection * Network detection for handling disconnects and reconnects * Custom chrome (the team wanted [...]]]></description>
			<content:encoded><![CDATA[<p>近來都開始有人利用AIR 來寫game 了，而且還支援 multiplay.</p>
<p>chowky 不是介紹game&#8230;哈～</p>
<p>他們利用了flex/AIR + ColdFusion + LiveCycle DS</p>
<p>Greg Wilson, one of Chess Jam developer 對於利用AIR 作deployment 有以下的原因</p>
<blockquote><p>*  Embedded images and sounds dramatically speed-up load times compared to an equivalent web-browser-based app<br />
* User presence detection<br />
* Network detection for handling disconnects and reconnects<br />
* Custom chrome (the team wanted 100% control over UI, sizing, position, etc.)<br />
* Numerous uses of mx:HTML including the news banner, upcoming stats view, etc.<br />
* Auto-update framework to easily push out updates to the application.<br />
* Support for Mac, Windows and Linux</p></blockquote>
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<span id="more-1658"></span></p>
<p>他的multiplay 的做法是利用一個server 來做logging&#8230;.而不是利用stratus 來做，可能因為不是peer to peer 的mutliplayer style. 所以他們直接利用了LiveCycle DS 來做這個project.</p>
<p>Flex calling ColdFusion<br />
<img src="http://gallery.tigeraerial.com/photos/707649252_MSrAt-O.png" alt="" width="606" height="333" /></p>
<p>Implementing pub/sub messaging for client-to-client communications via LCDS<br />
<img src="http://gallery.tigeraerial.com/photos/707649326_cnBK2-O.png" alt="" width="606" height="333" /><br />
如果他們成功，這就會是首隻multiplay 的air game&#8230;(看來chess 都不少人玩呢）</p>
<p><img src="http://blogs.adobe.com/air/chessjam.png" alt="" /></p>
<p>Source: <a href="http://blogs.adobe.com/air/2009/12/real-time_multiplayer_gaming_w.html">http://blogs.adobe.com/air/2009/12/real-time_multiplayer_gaming_w.html</a></p>
<p><a href="http://gregsramblings.com/2009/11/09/the-making-of-chessjam-flexair-coldfusion-livecycle-ds-fun-project/"></a></p>
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